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Combat Simulator Challenge Guides

There are 30 challenges that up to four players can play in. The challenges are preset games intended to test your skill against opponent simulants. As each challenge grows in number, they will become increasingly difficult. You can gain new options, weapons, characters and arenas by beating a certain number of challenges, so its well worth trying to complete them. Each game will have customized sims, weapons, options and different arenas, giving a wide range of games available. Once you beat each challenge, it'll be recorded straight into the game even if you haven't saved your player, so that then any saved player can access the bonus options. This section details the 30 challenges, giving info about the settings and a simple guide for each one.

Challenges

· 01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15
· 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25 · 26 · 27 · 28 · 29 · 30

Challenge 1
Combat: A Challenge against basic Simulants using standard weaponry.
Weapons:
Falcon 2
CMP150
Sniper Rifle
DY357 Magnum
Dragon
Simulants:
ShockSim 1(M) (1P up)
GuardSim 1(M) (2P up)
Arena:
Skedar
Limits: 5 minutes/Team Score 1P-4, 2P-8, 3P-10, 4P-12

Take your time with this one and get to know the arena. The simulant/s probably won't ever hit you, try to go for head shots and be as accurate as possible, the MeatSims will be easy to beat.


Challenge 2
Combat: A Challenge against basic Simulants that includes the use of Rocket Launchers.
Weapons:
Combat Knife
Falcon 2
Cyclone
Dragon
Rocket Launcher
Simulants:
ShockSim 1(M) (1P up)
GuardSim 1(M) (2P up)
ShockSim 2(M) (4P)
Arena:
Area 52
Limits: 5 minutes/Team Score 1P-6, 2P-12, 3P-15, 4P-18

Fairly similar to the first challenge, only this time with Rocket Launchers. Know the map well and make sure that you use the Rocket Launcher properly, aim carefully and don't hurt yourself.


Challenge 3
Combat: A Challenge against basic simulants that includes Assault Rifles and Timed Mines.
Weapons:
MagSec 4
CMP150
Timed Mine
Dragon
AR34
Simulants:
TechSim 1(M) (1P up)
TechSim 2(M) (2P up)
TechSim 3(M) (3P up)
TechSim 4(M) (4P)
Arena:
Pipes
Limits: 5 minutes/Team Score 1P-8, 2P-16, 3P-20, 4P-24

If you can manage to throw a mine onto one of the simulants you'll be guaranteed a kill, more if they go near another simulant. Explore the map, but make sure that you're careful with the mines.


Challenge 4
King of the Hill: Take control of the hill against a team of standard Simulants. Shield technology is available, as well as the K7 Avenger.
Weapons:
MagSec 4
CMP150
Dragon
K7 Avenger
Shield
Simulants:
CISim 1(E) (1P up)
CISim 2(M) (2P up)
CISim 2(E) (3P up)
CISim 3(M) (4P)
Arena:
Skedar
Limits: 10 minutes/Team Score 1P-4, 2P-8, 3P-10, 4P-12

You might not need a shield here, but grab one if you're low on health. Try to find a Dragon or K7 Avenger and get to the hill first. Make sure that none of the simulants get into the hill while you're in it. Get used to the rooms that the hill can appear in, you'll then easily know where to go to find it.


Challenge 5
Combat: Combat a team of standard Simulants using the specialized FarSight weapon in the Complex.
Weapons:
Cyclone
Grenade
AR34
FarSight XR-20
Shield
Simulants:
CassSim(E) (1P up)
GuardSim 1(M) (2P up)
GuardSim 1(E) (4P)
GuardSim 2(M) (3P up)
Arena:
Complex
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

If you're a Goldeneye veteran, this map will have no new surprises. As the name states, it is complex, but try to get used to the map. Try to find a FarSight and hide well out of sight so that you can use the target locator to rack up easy kills. If the FarSight isn't available, use the AR34.


Challenge 6
Hold the Briefcase: Hold the briefcase for as long as possible against a large team of basic Simulants.
Weapons:
CMP150
DY357 Magnum
Shotgun
K7 Avenger
Shield
Simulants:
WorkSim 1(M) (1P up)
WorkSim 2(M) (1P up)
WorkSim 3(M) (1P up)
WorkSim 4(M) (1P up)
WorkSim 1(E) (3P up)
WorkSim 2(E) (4P)
Arena:
Area 52
Limits: 10 minutes/Team Score 6 (All players)

If you find the briefcase first, try to get a shield before you pick it up otherwise you won't be able to pick one up while holding the briefcase. Hide in a room with a door and blast any simulants who come in. If there's more than one player, have the other player/s stand guard.


Challenge 7
King of the Hill: Take control of the hill against a team of advanced Simulants in the Warehouse. All weapons kill with only one hit.
Weapons:
Falcon 2 (silencer)
MagSec 4
Cyclone
Grenade
Shield
Simulants:
JoSim 1(E) (1P up)
JoSim 2(M) (2P up)
JoSim 2(E) (3P up)
Arena:
Warehouse
Limits: 10 minutes/Team Score 1P-5, 2P-10, 3P-12, 4P-15

Know the map well, and you'll beat it in no time. Try to grab a shield, it'll go down with one hit, but at least you'll still be alive. Find a double Falcon 2/Cyclone and you shouldn't have any trouble blasting the simulants. Get to the hill and watch your back, you can't afford to be hit at all.


Challenge 8
Capture the Case: Capture the enemy's case while defending your own. Killing the case carrier means the case returns to the base.
Weapons:
MagSec 4
K7 Avenger
Shotgun
SuperDragon
Shield
Simulants:
SnipeSim 1(E) (1P up)
SnipeSim 2(E) (2P up)
SnipeSim 3(M) (3P up)
SnipeSim 4(M) (4P)
Arena:
Skedar
Limits: 10 minutes/Team Score 9 (All players)

Don't waste any time here, get to the simulant's base and grab their case. Try to find a shield and a SuperDragon before you go, they can really help here. If you have more than one player, have the other player defend your case then take it in turns to capture the simulant's case. Remember, you have to run over your case while holding the enemy's to score.


Challenge 9
Combat: A one-hit scenario against expert Simulants. Weapons include the FarSight and Laptop Gun.
Weapons:
Falcon 2
DY357 Magnum
Timed Mine
Laptop Gun
FarSight XR-20
Simulants:
TrentSim(N) (1P up)
NSASim 1(M) (3P up)
NSASim 1(E) (4P)
Arena:
Ravine
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

Use the Laptop Gun's sentry gun feature to easily rack up points, and also use the FarSight to knock down the simulants before they can get near you. Try to stay out of sight and you should make it. With more than one player, using the FarSight will make this one easy to beat.


Challenge 10
Capture the Case: Capture the enemy's case while defending your own. Killing the case carrier means the case returns to the base.
Weapons:
CMP150
Cyclone
Remote Mine
AR34
Shield
Simulants:
GuardSim 1(E) (1P up)
GuardSim 1(N) (2P up)
SWATSim 1(E) (2P up)
SWATSim 1(N) (4P)
GuardSim 2(E) (3P up)
Arena:
Temple
Limits: 10 minutes/Team Score 3 (All players)

Another map Goldeneye fans will love. Try to find a shield first before grabbing the Data Uplink. If you have more than one player, one can download while the other guards. You'll need to download two successful sequences to beat this challenge, and with the simulants running around aimlessly, it shouldn't be too hard. If a simulant has the Uplink and is standing motionless in front of the terminal, quickly blast him before he scores any points.


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Challenge 11
King of the Hill: King of the Hill against expert Simulants. Weapons include the Shotgun and Tranquilizer.
Weapons:
MagSec 4
Tranquilizer
Shotgun
K7 Avenger
Shield
Simulants:
BlondeSim 1(N) (1P up)
BlondeSim 2(N) (2P up)
BlondeSim 3(H) (3P up)
BlondeSim 4(H) (4P)
Arena:
Complex
Limits: 10 minutes/Team Score 10

You'll need to know the map well for this one. With only one player, it shouldn't be too hard, but with more than one BlondeSim running around it gets tougher. Try to grab a K7 Avenger and a shield before charging for the hill, and always watch the exits once you're in the hill, these simulants aren't stupid.


Challenge 12
Combat: Slow-motion combat in the Skedar Arena.
Weapons:
Falcon 2 (scope)
Sniper Rifle
Shotgun
SuperDragon
Shield
Simulants:
JoSim 1(H) (1P up)
JoSim 2(N) (2P up)
JoSim 3(E) (3P up)
JoSim 4(E) (4P)
Arena:
Skedar
Limits: 10 miutes/Team Score 1P-3, 2P-6, 3P-7, 4P-9

Be very careful here, if you're caught in a simulant's fire, you won't have much chance of escaping it. Finding a SuperDragon and a shield is a must. Once you find them, charge after the simulants and blast away at them. Due to the slow motion, they won't be able to escape your fire easily. One again, know the map and get ready to (slowly) run.


Challenge 13
Combat: One-hit kills in the G5 building with Tranquilizers.
Weapons:
Falcon 2 (silencer)
Tranquilizer
Laptop Gun
Grenade
Reaper
Simulants:
CIASim 1(N) (1P up)
CIASim 1(H) (2P up)
FBISim 1(E) (2P up)
CIASim 2(E) (3P up)
FBISim 2(E) (4P)
Arena:
G5 Building
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

Use the Laptop Gun sentry feature to rack up points here. Get as many weapons as possible, deploy the Laptop Gun (out it the large room with the walkway is a good spot) then hide somewhere and wait. Every time the simulants dash into the room they'll be blasted away before they get near you. Keep this up and you should beat this challenge easily.


Challenge 14
Capture the Case: Capture the case in Area 52 with cloaking.
Weapons:
Cyclone
SuperDragon
K7 Avenger
FarSight XR-20
Cloaking Device
Simulants:
GuardSim 1(N) (1P up)
GuardSim 1(H) (3P up)
TroopSim 1(E) (1P up)
TroopSim 1(N) (3P up)
GuardSim 2(E) (2P up)
AirSim 1(E) (2P up)
GuardSim 3(E) (3P up)
TroopSim 2(E) (4P)
Arena:
Area 52
Limits: 10 minutes/Team Score 10

Cloaking devices are a must here. Try to grab as many Cloaking Devices as possible, you'll need them to sneak into the simulants base to grab their case without them seeing you. If you have more than one player and you're base is in an enclosed room, have one player guard while the other goes after the case. If a cloaked guard tries to enter your base, the defending player can blast them easily. Use the FarSight to get easy kills, and remember that one of the simulants will usually be cloaked, standing on top of their case, making them an invisible but easy target.


Challenge 15
Hold the Briefcase: Hold the Briefcase in the Grid with Devastators.
Weapons:
MagSec 4
Dragon
Shotgun
Devastator
Shield
Simulants:
LabSim 1(N) (1P up)
LabSim 1(H) (2P up)
LabSim 2(M) (1P up)
LabSim 2(N) (2P up)
LabSim 3(M) (2P up)
LabSim 3(E) (3P up)
LabSim 4(M) (3P up)
LabSim 4(E) (4P)
LabSim 5(M) (4P)
Arena:
Grid
Limits: 10 minutes/Team Score 10

Try to grab a shield and Devastator before you find the briefcase. Get as many weapons as possible, grab the case and hide somewhere secure. Watch every possible point where a simulant can rush in on you and blast them with a grenade before they can get near you. If there's more than one player, guard the case holder, but be careful with stray grenades.


Challenge 16
Combat: Standard combat. Weapons include Proximity Mines. There is no radar on this Challenge.
Weapons:
Falcon 2
K7 Avenger
SuperDragon
Proximity Mine
Shield
Simulants:
BioSim 1(P) (1P up)
BioSim 2(N) (2P up)
BioSim 2(H) (3P up)
BioSim 3(M) (3P up)
BioSim 3(E) (4P)
BioSim 4(E) (4P)
Arena:
Felicity
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

Try to get a shield, SuperDragon and as many proxy mines as you can carry. The simulants in this challenge are very cunning and are difficult to beat. A good place to hide is up in the toilet area. Plant as many mines on the small room connecting the toilets to the stairway, and if a simulant comes in they won't stand a chance. Another good idea is to have the grenade launcher function of the SuperDragon handy and aimed at one of the slow-opening doors. If the door opens, pump it full of grenades and the simulant won't know what hit him.


Challenge 17
King of the Hill: A King of the Hill game. Weapons include Fly-By-Wire Missiles.
Weapons:
DY357 Magnum
AR34
Reaper
Slayer
Shield
Simulants:
DanSim(P) (1P up)
DanSim(H) (2P up)
DanSim(P) (3P up)
CISim 1(E) (2P up)
CISim 1(N) (3P up)
CISim 2(M) (2P up)
CISim 2(E) (3P up)
CISim 3(M) (2,4P)
Arena:
Temple
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

Another tough one, the Slayer can mean success or disaster here. If you ever come across a simulant that is standing still with a Slayer out, it means they're using a remote rocket. Blast them quickly and they won't know what hit 'em. The shields help here, but using a remote rocket on the simulants if they get into the hill really helps (once on a 2P game, all four simulants went into the hill just before I blew them all away with a single rocket!). If you see a rocket flying around, run away or try to blast it with the Reaper. Watch your back and always be aware of stray rockets.


Challenge 18
King of the Hill: A King of the Hill game against a team of expert Simulants.
Weapons:
Falcon 2
Phoenix
Tranquilizer
Laptop Gun
Shield
Cloaking Device
Simulants:
ElvisSim(P) (1P up)
ElvisSim(N) (4P)
MaianSim 1(M) (1P up)
MaianSim 1(H) (2P up)
MaianSim 1(N) (4P)
MaianSim 2(M) (3P up)
MaianSim 2(E) (3P up)
MaianSim 3(E) (4P)
MaianSim 4(M) (4P)
MaianSim 5(M) (4P)
Arena:
Villa
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

An absolute pain. The simulants are short and very fast. Shields and Cloaking Devices are a must. Always use the Laptop sentry Gun, it'll rip the Maians apart. Know the map well, and try not to get too frustrated, this one will take a while to beat. Don't worry, no other challenges involve Maian simulants.


Challenge 19
Combat: Fast movement combat against expert Simulants. Weapons include the Rocket Launcher and the FarSight.
Weapons:
CMP150
Shotgun
Rocket Launcher
FarSight XR-20
Shield
Combat Boost
Simulants:
CassSim(H) (1P up)
CassSim(P) (2P up)
TrentSim(E) (1P up)
TrentSim(P) (2P up)
TrentSim(H) (3P up)
SnipeSim 1(N) (3P up)
SnipeSim 2(E) (4P)
Arena:
G5 Building
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

A fun, but tough challenge. You'll notice that with fast movement activated, you'll move around a heck of a lot faster than normal. Use this to your advantage. Try to hold up in an area with the Rocket Launcher, and blast the simulants as the come around any corners into the room. With more than one player, each of you can guard the entrances and blast the simulants easily.


Challenge 20
Combat: One-hit kill combat with a twist - protect the weaker Simulants on your team. Weapons include pistols and Shields.
Weapons:
Mauler
Falcon 2
MagSec 4
DY357 Magnum
Shield
Simulants:
PilotSim 1(H) (1P up)
PilotSim 1(P) (2P up)
PilotSim 2(H) (2P up)
PilotSim 2(P) (4P)
The following simluants are on your team:
AirSim 1(N) (1P up)
AirSim 2(N) (2P up)
AirSim 3(N) (2P up)
Arena:
Sewers
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

Know the map well. Grab shields often, and stick with your simulants to protect them. Use the MagSec 4's secondary fire to give yourself a better chance of blasting the enemy simulants. This challenge will be tough, but with a large group of your team hunting down an enemy simulant, they won't stand much of a chance.


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Challenge 21
Hacker Central: Hack into the terminal using the Data Uplink. The Cloaking Device is available.
Weapons:
Mauler
Reaper
Shotgun
Callisto NTG
Cloaking Device
Simulants:
JoSim(H) (1P up)
SnowSim 1(N) (2P up)
SnowSim 2(E) (3P up)
SnowSim 2(N) (4P)
SnowSim 3(E) (4P up)
Arena:
Grid
Limits: 10 minutes/Team Score 10

Grab a Cloaking Device and use it while you're downloading. Once you've got a good lead of points, you can run off and hide while you've still got the Data Uplink. With more than one player here it'll make it easier to gain points. One player downloads while the other guards.


Challenge 22
Hold the Briefcase: A Hold the Briefcase game with one-hit kills. Weapons include the Crossbow and the Sniper Rifle.
Weapons:
Falcon 2
Sniper Rifle
Crossbow
K7 Avenger
Shield
Simulants:
PresSim(P) (1P up)
GuardSim 1(N) (1P up)
GuardSim 1(H) (3P up)
GuardSim 1(N) (4P)
GuardSim 2(E) (2P up)
GuardSim 2(N) (3P up)
GuardSim 3(E) (4P)
Arena:
Base
Limits: 10 minutes/Team Score 10

Make sure you get the case first. Don't worry about a shield, just find the case and run for cover. Grab a K7 Avenger, hide away somewhere, and stay sharp, these guys are tough. As soon as one comes into your view, don't waste any time in blasting them. Again, more than one player will help here.


Challenge 23
Combat: Combat in slow motion. Weapons include the RC-P120.
Weapons:
MagSec 4
Grenade
Laptop Gun
RC-P120
Shield
Combat Boost
Simulants:
CloneSim(H) (1P up)
CloneSim(P) (2P up)
StripeSim 1(H) (1P up)
StripeSim 1(P) (2P up)
StripeSim 2(H) (3P up)
StripeSim 2(N) (4P)
StripeSim 3(N) (3P up)
Arena:
Complex
Limits: 10 minutes/Team Score 1P-2, 2P-4, 3P-5, 4P-6

Use the Laptop sentry Gun to easily get kills. Plant it out in the large room with the two ramps, the simulants run through there often. Also try to grab an RC-P120, you'll need it. Try not to get killed often, the score limit is very low compared to other challenges.


Challenge 24
Capture the Case: Capture the Case game against a team of expert Simulants. Weapons include the Gold DY357 Magnum and the Tranquilizer.
Weapons:
CMP150
Tranquilizer
Devastator
SuperDragon
DY357-LX
Simulants:
GuardSim 1(E) (1P up)
GuardSim 1(N) (2P up)
GuardSim 1(H) (3P up)
TroopSim 1(E) (1P up)
TroopSim 1(N) (2P up)
TroopSim 1(H) (4P)
AirSim 1(E) (1P up)
AirSim 1(N) (2P up)
GuardSim 2(E) (1P up)
GuardSim 2(N) (3P up)
TroopSim 2(E) (3P up)
AirSim 2(P) (3P up)
AirSim 2(E) (4P)
Arena:
Fortress
Limits: No time limit/Team Score 9

A tough one, but the DY357-LX will come in handy. Try to get two of them, and storm the enemy base. Be careful, though, as the simulants will most likely use Devastators. Quickly pick them off before they can fire. Get to know the map well and use the tunnels to escape enemy fire. With more than one player, it should be easier to beat, but also be careful with explosives.


Challenge 25
Combat: A standard combat game with N-Bombs and Cloaking Devices. The Simulant team is composed of experts.
Weapons:
Mauler
N-Bomb
K7 Avenger
FarSight XR-20
Cloaking Device
Simulants:
ShockSim 1(P) (1P up)
ShockSim 2(H) (2P up)
ShockSim 2(P) (2P up)
ShockSim 3(H) (2P up)
ShockSim 3(P) (4P)
ShockSim 4(N) (3P up)
ShockSim 4(H) (4P)
ShockSim 5(E) (3P up)
Arena:
Ravine
Limits: 3 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

The FarSight will guarantee you victory here. Grab one and hide, then use the target locator to easily rack up points. Try and not get caught in any N-Bomb blasts, you'll lose your weapon and go all hazy. With only three minutes you'll need to be quick here.


Challenge 26
King of the Hill: A standard King of the Hill game with no shields.
Weapons:
Falcon 2
Mauler
Cyclone
Laptop Gun
Reaper
Simulants:
TechSim 1(P) (1P up)
TechSim 2(H) (1P up)
TechSim 2(P) (2P up)
CISim 1(H) (2P up)
CISim 1(P) (3P up)
CISim 2(E) (2P up)
CISim 2(P) (3P up)
CISim 3(P) (4P)
Arena:
Ruins
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-5, 4P-30

Get ready for a hard-core battle here. There are no shields, but the simulants like using Reapers and are cheatingly accurate with them. If you're a hotshot, the charged-up Mauler will work well, but otherwise, use the Reaper and just fire in the direction of the simulants. Try to also use a Laptop Gun, planting one in the hill while they're in it will work well. If you find it difficult to score, get ahead and stop them from scoring.


Challenge 27
Hacker Central: A Hacker Central game featuring Rocket Launchers and expert opponents.
Weapons:
Falcon 2
MagSec 4
CMP150
Rocket Launcher
Shield
Simulants:
CIASim 1(P) (1P up)
FBISim 1(P) (2P up)
CIASim 2(P) (3P up)
FBISim 2(P) (4P)
Arena:
Sewers
Limits: 10 minutes/Team Score 10

Just get the Data Uplink and run for the terminal. The Rocket Launcher is the best weapon, so the simulants will be using it often. The only downfall is that the corridors are small and they will miss you often, instead they'll hit a wall with a rocket and blow themselves up. Try to find a shield, and be sure to score as much as possible. If you have to, grab the Data Uplink and hide.


Challenge 28
Capture the Case: A Capture the Case game with no Shields, but expert opponents.
Weapons:
Falcon 2
Falcon 2 (silencer)
DY357 Magnum
AR34
Shield
Simulants:
GuardSim 1(D) (1P up)
GuardSim 2(D) (1P up)
GuardSim 3(D) (2P up)
GuardSim 4(D) (3P up)
GuardSim 5(D) (4P)
Arena:
Villa
Limits: 10 minutes/Team Score 9

End of the line, if you hate DarkSims, I advise you to go no further than this challenge. An AR34 and a shield is a must, and you'll have to be VERY fast to escape enemy fire. Try to sneak in past them and grab their case, if you can't get back to your base just hide somewhere and stay there, if no-one scores, you'll automatically win. Only try these last three challenges if you're very, very patient.


Challenge 29
Combat: Standard combat with no Shields available. Weapons include the DY357 and the Dragon.
Weapons:
Falcon 2
Cyclone
DY357 Magnum
CMP150
Dragon
Simulants:
WorkSim 1(D) (1P up)
WorkSim 2(D) (1P up)
GuardSim 1(D) (2P up)
GuardSim 2(D) (3P up)
GuardSim 3(D) (4P)
Arena:
G5 Building
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

Probably the toughest challenge to beat, but it is possible. If you're the only player you'll be up against two DarkSims, one of them has Grimshaw's face (the hacker guy with the corny voice) so if you don't already, you'll end up disliking him, possibly even hating him. First, try to get up to the bridge in the far corner near the small alcove in the ravine area. You'll find a CMP150 on the bridge and a Dragon at one end, with ammo for it lying on the ramps leading down the tall shaft. Using a proxy Dragon and placing it over in the corner leading down to the main large room helps a lot, often you'll get a double kill as the simulants ignore explosions and think they can survive a blast, which of course they can't. Don't be worried that there aren't any shields, this means you'll be able to whack them easier. Hide just around the corner up on the bridge and toss a proxy Dragon into the other corner and wait. Take out the CMP150 or a Cyclone, and aim at the right of the corner where you place the Dragon, as when they fly up around the corner, they'll rush into the corner before charging at you. Watch your radar, and as they close in on the corner, start blasting away and you'll hit them before they get a chance to fire at you. Head shots are a must, and you should blast them quickly before they get a chance to fire. Keep persisting and you should eventually beat this challenge, but be thankful that no shields, explosive weapons or instant kill weapons are available.


Challenge 30
King of the Hill: A pistols-only King of the Hill game against elite opposition.
Weapons:
Falcon 2
Falcon 2 (scope)
MagSec 4
Mauler
DY357 Magnum
Simulants:
BlondeSim 1(D) (1P up)
CassSim(D) (1P up)
TrentSim(D) (2P up)
BlondeSim 2(D) (3P up)
BlondeSim 3(D) (4P)
The following simulants are on your team:
JoSim(N) (1P up)
Arena:
Skedar
Limits: 10 minutes/Team Score 1P-10, 2P-20, 3P-25, 4P-30

Having a NormalSim on your team will help a lot in this challenge. Not as tough as the previous one, you'll only have pistols in this match, so try to grab a Mauler or two and always use the charged-up shot. The DarkSims will always use MagSec's, so just blast away at them and you should beat them easily with the charged shots. Order your simulant to "Hold Hill," so that they stay in the hill once you capture it. Stay with her until the timer goes, and you'll score two points instead of one. You shouldn't have too much trouble beating the DarkSims, the instant-kill shot of the Mauler really, really helps. Keep persisting and you should find this challenge much easier to beat than the previous one.