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Weapons Overview

With more than 30 weapons to choose from, the huge arsenal available to you in Perfect Dark will satisfy any agent's combat needs. Many of the weapons listed below have been based on real-life weaponry, as well as the make-believe special weapons and alien technology. Various weapons will be available in different missions, and all the weapons will be available for use in the Combat Simulator.

In each mission, you'll start off with a set of weapons including almost always a Falcon 2 variant. You'll be able to then pick up new weapons from fallen guards or hidden locations as you progress through a mission. Listed below are all 35 weapons found in the game.

· Falcon 2 · DY357-LX · Callisto NTG · Combat Knife
· Falcon 2 (scp) · Shotgun · FarSight XR-20 · Crossbow
· Falcon 2 (slr) · K7 Avenger · Mauler · Tranquilizer
· Laptop Gun · Dragon · Reaper · Grenade
· AR34 · SuperDragon · Slayer · Timed Mine
· RC-P120 · Rocket Launcher · Unarmed · Proxy Mine
· Laser · Devastator · MagSec 4 · Remote Mine
· CMP150 · Psychosis Gun · Cyclone · N-Bomb
· DY357 · Phoenix · Sniper Rifle

Carrington Institute

Falcon 2
Primary Fire: Single Shot
Secondary Fire: Pistol Whip
Reload Rate: Fast
Reload Time: 1.42s
Max Clip: 8 Rounds
Max Ammo: 800 Rounds
A highly accurate and reliable handgun, the Falcon 2 is the most used weapon of the Carrington Institute. Most field agents are issued one during each mission, and they serve them well to ensure missions are completed - it also serves as a back-up weapon. With a fast reload rate and a pistol-whip secondary fire, it can also be used to knock out enemy targets. The Falcon 2 can also be fitted with a silencer or a scope to enhance its abilities. Falcon 2


Falcon 2 (scope)
Primary Fire: Single Shot
Secondary Fire: Pistol Whip
Reload Rate: Fast
Reload Time: 1.42s
Max Clip: 8 Rounds
Max Ammo: 800 Rounds
The scoped version of the Falcon 2 adds a standard scope to the pistol, giving it zoom capabilities. This can increase the accuracy of the user and can also enable distant objects to be targeted accurately. Falcon 2 (scope)


Falcon 2 (silencer)
Primary Fire: Single Shot
Secondary Fire: Pistol Whip
Reload Rate: Fast
Reload Time: 1.42s
Max Clip: 8 Rounds
Max Ammo: 800 Rounds
Adding a silencer to the Falcon 2 greatly diminishes the sound it makes when discharging, allowing agents to silently take-out enemies without attracting unwanted attention to themselves. Falcon 2 (silencer)


Laptop Gun
Primary Fire: Burst Fire
Secondary Fire: Deploy As Sentry Gun
Reload Rate: Fast
Reload Time: 2.09s
Max Clip: 50 Rounds
Max Ammo: 800 Rounds
The Laptop Gun is a favorite among CI operatives. When not in use, the Laptop Gun folds up to resemble a laptop PC, allowing it to be carried around enemy bases without attracting attention. For effective disguise, it can open up as a laptop and can boot up to a fixed point before stopping. When unfolded, the gun takes its normal shape and can then be fired. The secondary function converts it into a sentry gun to be placed by the user. The gun will then fire upon any enemy targets that pass by it, making it an effective cover-fire weapon. Laptop Gun


AR34
Primary Fire: Burst Fire
Secondary Fire: Use Scope
Reload Rate: Fast
Reload Time: 2.19s
Max Clip: 30 Rounds
Max Ammo: 400 Rounds
The AR34 is another CI favorite. Despite the gun's short length, it can still pack a punch. Zoom capabilities enhance targeting and allow far-off targets to be fired upon accurately. The fast rate of fire makes it an effective corrider-clearer and the secondary fire allows the user to move around while zoomed in. AR34


RC-P120
Primary Fire: Rapid Fire
Secondary Fire: Cloak
Reload Rate: Medium
Reload Time: 2.77s
Max Clip: 120 Rounds
Max Ammo: 700 Rounds
The RC-P120 is a devastating weapon and is extremely effective when many enemies are around. The rifle has a 120 round clip, allowing it to fire continuously to clear enemy barracks. The only disadvantage is that it cannot zoom in on targets. The secondary function cloaks the user and hides them from enemies, allowing an agent to slip by unnoticed, but while the cloaking is active, the ammo of the gun is drained at a fast rate, so only use it if you absolutely need to. RC-P120


Laser
Primary Fire: Pulse Fire
Secondary Fire: Short Range Stream
Reload Rate: N/A
Reload Time: N/A
Max Clip: N/A
Max Ammo: N/A
The Laser is an experimental weapon designed by CI. It has unlimited ammo and is strapped onto the user's wrist. The laser fires pulse shots that are effective against enemy targets, while the secondary fire shoots a short continuous laser beam that can be used to charge through enemy lines. Laser


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dataDyne Corporation

CMP150
Primary Fire: Rapid Fire
Secondary Fire: Follow Lock-On
Reload Rate: Fast
Reload Time: 2.12s
Max Clip: 32 Rounds
Max Ammo: 800 Rounds
The CMP150 is the standard issue weapon of the dataDyne Corporation. It's large clip and fast fire-rate makes it a favorite among the dataDyne ranks. It is a highly accurate and effective sub-machine gun, and its secondary function allows the user to lock-on to moving targets, increasing fire accuracy. CMP150


DY357 Magnum
Primary Fire: Single Shot
Secondary Fire: Pistol Whip
Reload Rate: Medium
Reload Time: 3.06s
Max Clip: 6 Rounds
Max Ammo: 200 Rounds
The classic Magnum Revolver has not changed much over time. It's fire can knock an enemy a few feet back, but it has a small clip and slow reload rate. Accuracy is high and it can also fire through solid doors. The secondary function is a pistol-whip, acting as a close-quarter combat fire mode. The Magnum is Jonathan's weapon of choice. DY357 Magnum


DY357-LX
Primary Fire: Single Shot
Secondary Fire: Pistol Whip
Reload Rate: Medium
Reload Time: 3.06s
Max Clip: 6 Rounds
Max Ammo: 200 Rounds
A special enhanced version of the Magnum, the DY357-LX is Trent Easton's personal weapon of choice. Its special design gives it an instant kill fire, while the bullets explode once it strikes a target. This makes it an effective but a rather gory weapon. DY357-LX


Shotgun
Primary Fire: Shotgun Fire
Secondary Fire: Double Blast
Reload Rate: Slow
Reload Time: 6.50s
Max Clip: 9 Rounds
Max Ammo: 100 Rounds
The Shotgun is a slow and inaccurate weapon, but at close range it can send any target flying. The primary fire shoots a high-impact shrapnel-filled shell which ejects the shards into a target upon impact. The secondary fire blasts two shells instead of one, delivering a massive blow. This gun should only be used as a last resort, as it is extremely inaccurate at long range firing and takes several seconds to reload - leaving you open to enemy fire. Cassandra's personal bodyguards are known to use these often. Keep in mind that you can stop Joanna from reloading the shotgun by pressing Z as she's reloading. Shotgun


K7 Avenger
Primary Fire: Burst Fire
Secondary Fire: Threat Detector
Reload Rate: Medium
Reload Time: 2.46s
Max Clip: 25 Rounds
Max Ammo: 400 Rounds
An experimental weapon designed by dataDyne, the K7 Avenger is an effective, powerful rifle but is let down by a small clip size. The primary fire has a high fire-rate, but care must be taken as it can only fire for a few seconds before the clip is emptied - there's nothing worse than having to reload with five dataDyne guards firing away at you. The secondary function uses a highly sophisticatd threat detector - it can pinpoint any sentry guns, active mines or proximity Dragons. This can enable the user to remove these threats without sustaining damage. Most of the dataDyne strike forces use this weapon. K7 Avenger


Dragon
Primary Fire: Rapid Fire
Secondary Fire: Proximity Self Destruct
Reload Rate: Fast
Reload Time: 2.00s
Max Clip: 30 Rounds
Max Ammo: 400 Rounds
The Dragon is another weapon designed by dataDyne, and is widely used within the US military. It's large clip and high fire-rate makes it an effective and reliable rifle. It also has zoom capabilities adding to the gun's abilities. The secondary function allows the user to activate a self-destruct unit in the gun and once the gun is placed somewhere, it will sit there until a target moves within range. If someone comes too close, it will explode, sending any nearby targets flying. The only disadvantage is that it cannot distinguish between enemies and the one who placed the gun - so remember where you placed it. Dragon


SuperDragon
Primary Fire: Rapid Fire
Secondary Fire: Grenade Launcher
Reload Rate: Fast
Reload Time: 2.00s
Max Clip: 30 / 6 Rounds
Max Ammo: 400 / 40 Rounds
The SuperDragon is an enhanced version of the Dragon, it has the same primary fire but replaces the self-destruct unit with a grenade launcher. The grenades make this an effective weapon, as it can wipe out several enemies who are caught in the explosion. Care must be taken though as if a fired grenade hits a wall, it may bounce back and explode on the user which can be disastrous. SuperDragon


Rocket Launcher
Primary Fire: Rocket Launch
Secondary Fire: Targeted Rocket
Reload Rate: Medium
Reload Time: 2.55s
Max Clip: 1 Rocket
Max Ammo: 3 Rockets
The Rocket Launcher is another of dataDyne's weapon designs with an emphasis on pure power. The rockets it fires are enough to destroy a two-pilot gunship, and is devastating on living targets. The weapon can only hold a maximum of four rockets, so it must be used sparingly. The secondary fire allows the launcher to lock-on to enemies so that when a rocket is fired, it will follow the target until it hits it. The downfall is that in secondary mode the rocket travels much slower to be able to follow a target than in primary fire. Rocket Laucher


Devastator
Primary Fire: Grenade Launcher
Secondary Fire: Wall Hugger
Reload Rate: Fast
Reload Time: 2.22s
Max Clip: 8 Grenades
Max Ammo: 40 Grenades
The Devastator is a special grenade launcher designed by dataDyne. The grenades it fires are effective corridor-clearers, and the explosions cover a wide range. When a grenade is fired, it follows a parabolic path and lands a short distance from its firing point, so to fire it over a large distance it has to be fired at a high angle to land further away. The secondary fire enables the grenade to attach itself to a solid surface, and will detonate after a few seconds. Devastator


Psychosis Gun
Primary Fire: Infect
Secondary Fire: N/A
Reload Rate: Fast
Reload Time: 1.88s
Max Clip: 8 Rounds
Max Ammo: 200 Rounds
The Psychosis Gun is a special weapon designed by Trent Easton and is under development at the Area 51 Base. This weapon is much like the Tranquilizer, it has the same shape and fires the same way, but the darts are specially designed not to sedate the target, but to confuse the target's mind into viewing enemies as friends, and friends as enemies, and will result in them firing upon their own comrades. The unethical design of this weapon can only have come from the mind of Easton. Psychosis Gun


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Maian

Phoenix
Primary Fire: Single Shot
Secondary Fire: Explosive Shells
Reload Rate: Fast
Reload Time: 1.98s
Max Clip: 8 Rounds
Max Ammo: 800 Rounds
The Phoenix is the standard sidearm of the Maian Ambassador's Protectors, as well as the vast Maian army. It is a small but effective weapon, using energy orbs as ammo and an extremely alien way of reloading - the orb is held up to the side of the barrel and is sucked into the solid side of the gun. Energy blasts are discharged in primary fire, while explosive shells are fired in secondary mode, giving this gun a heavy fire mode. Phoenix


Callisto NTG
Primary Fire: Rapid Fire
Secondary Fire: High Impact Shells
Reload Rate: Medium
Reload Time: 2.51s
Max Clip: 32 Rounds
Max Ammo: 800 Rounds
The Callisto is the Maian army's heavy assault weapon, often used during strikes against the Skedar. It has a high rate of fire and discharges searing laser-bolts, and also has the unique alien-way of reloading. The secondary fire fires out higher impact bolts, but at a slower rate as the heat produced as it discharges is enough to damage the barrel if it is not fired at a slower rate. An effective and reliable weapon, the Callisto can get you out of almost any sort of trouble. Callisto NTG


FarSight XR-20
Primary Fire: Rail-Gun Effect
Secondary Fire: Target Locater
Reload Rate: Medium
Reload Time: 2.51s
Max Clip: 8 Rounds
Max Ammo: 100 Rounds
The FarSight is the most advanced weapon of the game. An extremely effective and reliable gun, it fires out special orbs that can instantly destroy many targets with one shot. Fitted in the gun's barrel is a special targeting scope that gives the user zoom capabilities while using an x-ray mode that allows you to see through solid walls. Once a target is found, the FarSight can destroy any target by firing an orb through any walls or objects that block its path. This makes it an almost unbeatable weapon. The secondary fire will automatically search for a target while zooming and will follow it - the only downfall is that the fire rate is very slow. FarSight XR-20


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Skedar

Mauler
Primary Fire: Single Shot
Secondary Fire: Charge-Up Shot
Reload Rate: Fast
Reload Time: 1.78s
Max Clip: 20 Rounds
Max Ammo: 800 Rounds
The Mauler is the standard Skedar sidearm that is carried by almost all Skedar Warriors. It has a crude design but is an effective weapon, it fires out heavy laser blasts that can take down even a Skedar with only a few shots. The secondary fire charges-up the gun's energy and once fired, it can eliminate any target in one shot. The charge-up function will drain ammo before it fires, so care must be taken to save ammo. Mauler


Reaper
Primary Fire: Reapage
Secondary Fire: Grinder
Reload Rate: Slow
Reload Time: 3.47s
Max Clip: 200 Rounds
Max Ammo: 800 Rounds
The Reaper is the most inaccurate and messiest weapon of the game. It has been deisgned for use by large creatures - Skedar Warriors, so humans and Maians will find it difficult to aim the weapon properly. The primary fire will spin the three blades of the weapon and while they are spinning, small lethal shards of metal will fire out at a very high rate, and although it is not an accurate weapon, it is enough to mow down any enemy in front of you. The secondary fire will spin the blades around so that they can be used in close-combat to chop a target to bits. Reaper


Slayer
Primary Fire: Rocket Launch
Secondary Fire: Fly-By-Wire Rocket
Reload Rate: Medium
Reload Time: 2.63s
Max Clip: 1 Rocket
Max Ammo: 3 Rockets
The Slayer is a specially designed rocket launcher developed by the Skedar. It has a primary rocket launch function that fires highly exlposive rockets that cover a large range upon impact. The secondary function allows the user to direct the rocket around by using a special radio device on the weapon. Once fired, the user can control the direction of the rocket and can slow it down or detonate it before it hits something. This can allow the user to eliminate any enemy threats without risk of being hit. Slayer


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Other

Unarmed
Primary Fire: Punch
Secondary Fire: Disarm
Reload Rate: N/A
Reload Time: N/A
Max Clip: N/A
Max Ammo: N/A
Every character can use their fists as a weapon. If you ever run out of ammo, you can charge at enemies and deal away blows that are strong enough to knock them off their feet. If you sneak up on an enemy from behind and punch them, they'll go down with one blow. The secondary fire allows you to disarm enemies and render them helpless, although some will still fight back or take out a concealed Falcon 2, so be sure to back away once you steal their weapon. Unarmed


MagSec 4
Primary Fire: Single Shot
Secondary Fire: 3-Round Burst
Reload Rate: Fast
Reload Time: 1.53s
Max Clip: 9 Rounds
Max Ammo: 800 Rounds
The MagSec is a state-of-the-art military pistol used by many guards surrounding government installations such as Area 51. The primary fire will fire a single shot which is not very accurate, so it can sometimes be difficult to strike far-off targets. The zoom function enhances the weapon and steadies the accuracy a little. The secondary fire will shoot out a burst of three rounds at a time, which can be very effective if a target is right in front of you. Despite its small clip, this gun can be very handy if many enemies are around. MagSec 4


Cyclone
Primary Fire: Rapid Fire
Secondary Fire: Magazine Discharge
Reload Rate: Medium
Reload Time: 2.40s
Max Clip: 50 Rounds
Max Ammo: 800 Rounds
The Cyclone has been designed not to be accurate, but to have a lot of power, and its 50 round clip certainly tells you that this is one gun you wouldn't want to come up against. The primary fire shoots standard rounds, but is very innaccurate and has no zoom capabilities, so it is better off with closer targets. The secondary fire will discharge the entire clip once you fire, but it empties the clip much faster than the primary fire and is also extremely innaccurate, but it can be devastating at point blank range. Cyclone


Sniper Rifle
Primary Fire: Single Shot
Secondary Fire: Crouch
Reload Rate: Fast
Reload Time: 2.12s
Max Clip: 8 Rounds
Max Ammo: 800 Rounds
The Sniper Rifle's abilities speak for themsleves - this weapon can zoom in a long way to easily snipe out any target without them ever knowing what hit them. The fire rate is poor, so this is one weapon that is definitely not designed for close-range combat, but it is effective for sneaking around, as it is fitted with a silencer. The secondary fire causes your character to crouch, so that your aim with the rifle is perfectly steady. Over long distance terrain, this weapon is ideal for cover fire during a co-op game. Sniper Rifle


Combat Knife
Primary Fire: Knife Slash
Secondary Fire: Throw Poison Knife
Reload Rate: Medium
Reload Time: 1.31s
Max Clip: 1 Knife (per hand)
Max Ammo: 10 Knives
The Combat Knife is the more lethal version of Unarmed. Used much like a hunting knife, slashing the knife around easily takes-out any enemies - especially Skedar Warriors - quickly but not without being rather gory. The secondary function allows you to throw the knife, and it's poison-tipped blade will slowly infect a target once it is struck by the knife. A crude but effective weapon, the Combat Knife is handy when you have no ammo or no guns available. Combat Knife


Crossbow
Primary Fire: Sedate
Secondary Fire: Instant Kill
Reload Rate: Slow
Reload Time: 4.50s
Max Clip: 5 Bolts
Max Ammo: 69 Bolts
The Crossbow can be used to knock enemies unconscious or to instantly kill them. The primary fire will shoot out a bolt (or arrow) that will sedate any enemy it strikes. The fire rate and reload rate are poor so care must be taken and cover found before enemies start firing while you're trying to reload. The secondary fire will knock enemies dead, and shoots much the same as primary fire. Crossbow


Tranquilizer
Primary Fire: Sedate
Secondary Fire: Lethal Injection
Reload Rate: Fast
Reload Time: 1.88s
Max Clip: 8 Rounds
Max Ammo: 800 Rounds
Another weapon similar to the Crossbow, the Tranquilizer can sedate enemies as well as inject them with a lethal chemical. The primary fire will slowly cause them to become dizzy and eventually faint, and this is one weapon you don't want to be hit by, as if you do, the screen will become fuzzy for a while before the chemical wears off. The secondary fire is designed for close-combat, as it will inject a lethal dose into an enemy but they need to be standing right in front of you, so you may be better off just sedating them. Tranquilizer


Grenade
Primary Fire: 4-Second Fuse
Secondary Fire: Proximity Pinball
Reload Rate: Fast
Reload Time: 1.88s
Max Clip: 1 Grenade
Max Ammo: 12 Grenades
The Grenade's design hasn't changed over time, as it still has the pin activated detonation. The primary fire will throw the grenade and will explode after four seconds, so let go of it quickly or it'll explode while you're holding it. The higher you're aiming when you throw one, the further it will fly. The secondary function will cause the grenade to bounce around until it moves near a target and will then explode. Care must be taken as the grenade will bounce around everywhere and can explode if you move too close. Grenade


Timed Mine
Primary Fire: Timed Explosive
Secondary Fire: Threat Detector
Reload Rate: N/A
Reload Time: N/A
Max Clip: 1 Mine
Max Ammo: 10 Mines
The Timed Mine has a timed explosive detonation, and will explode a few seconds after you place it, so you'll have to be quick to not get caught in the explosion. The secondary function acts as a threat detector and can identify proxy mines or dragons and sentry guns. Timed Mine


Proximity Mine
Primary Fire: Proximity Explosive
Secondary Fire: Threat Detector
Reload Rate: N/A
Reload Time: N/A
Max Clip: 1 Mine
Max Ammo: 10 Mines
The Proximity Mine once placed will remain where it is until a target moves too close. If it detects movement nearby it will detonate and is very useful when there are many enemies around. The secondary function also has a threat detector device built in. Proximity Mine


Remote Mine
Primary Fire: Remote Explosive
Secondary Fire: Detonate
Reload Rate: N/A
Reload Time: N/A
Max Clip: 1 Mine
Max Ammo: 10 Mines
The Remote Mine can be placed anywhere and the mines will wait until you detonate them through a special transmitter. The secondary fire is the detonation function, but you can also detonate the mines by pressing A and B together. This weapon can be very useful during a multiplayer game. Remote Mine


N-Bomb
Primary Fire: Impact Detonation
Secondary Fire: Proximity Detonation
Reload Rate: N/A
Reload Time: N/A
Max Clip: 1 Bomb
Max Ammo: 12 Bombs
The N-Bomb is a new grenade-type weapon developed by dataDyne. The primary fire will cause the bomb to explode upon impact while the secondary fire will cause the bomb to wait until someone comes too close and will then detonate. Once detonated, the bomb will create a large black sphere that will expand and cover a large area. If a target is caught in it, the weapon that they're currently using will fly out of their grasp and they'll sustain slow damage to their health, even if they have a shield. It can be useful for disarming a large group of enemies. N-Bomb